Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 152 days ago
6 / 1 / 9
K / D / A
53.6%
Kill participation
1,266
Damage / min
13,926g
596.4 gold / min
19
8 placed · 2 cleared
240
10.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryc0st0m#dane
Aurora · Top
3 / 5 / 6
32.1% KP
20,137
21.7% share
8,641g
140 CS · 6/m
Sheiden#1234
Naafiri · Jungle
10 / 1 / 2
42.9% KP
14,358
15.4% share
12,000g
185 CS · 7.9/m
Noyea#EUW
LeBlanc · Mid
5 / 2 / 6
39.3% KP
21,026
22.6% share
9,919g
181 CS · 7.8/m
Po Gap#EUW
Ezreal · ADC
6 / 1 / 9
53.6% KP
29,562
31.8% share
13,926g
240 CS · 10.3/m
Carry#99975
Pyke · Support
4 / 1 / 10
50% KP
7,854
8.5% share
8,029g
22 CS · 0.9/m
Red side
Defeatsick and tired#EUW2
Malphite · Top
1 / 4 / 4
50% KP
12,712
22.7% share
7,080g
151 CS · 6.5/m
Nuno Mendes#2171
Xin Zhao · Jungle
3 / 7 / 2
50% KP
14,369
25.7% share
7,929g
121 CS · 5.2/m
DesperateNasus#TWTV
Kayle · Mid
4 / 5 / 1
50% KP
13,477
24.1% share
10,107g
203 CS · 8.7/m
Schado#EU1
Senna · ADC
1 / 7 / 2
30% KP
7,833
14% share
7,353g
119 CS · 5.1/m
Serenity#2551
Singed · Support
1 / 6 / 4
50% KP
7,510
13.4% share
5,708g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
