Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 149 days ago
11 / 5 / 2
K / D / A
40.6%
Kill participation
817.1
Damage / min
13,455g
524.2 gold / min
17
8 placed · 0 cleared
195
7.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKED1111111#1310
Tristana · Top
11 / 6 / 6
53.1% KP
25,155
30.2% share
15,873g
244 CS · 9.5/m
Cøchon le noob#ADIEU
Ivern · Jungle
3 / 0 / 18
65.6% KP
6,733
8.1% share
11,215g
149 CS · 5.8/m
Po Gap#EUW
Zed · Mid
11 / 5 / 2
40.6% KP
20,971
25.2% share
13,455g
195 CS · 7.6/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
6 / 3 / 11
53.1% KP
19,256
23.1% share
11,592g
158 CS · 6.2/m
chovy enjoyer#00000
Galio · Support
1 / 4 / 15
50% KP
11,217
13.5% share
8,075g
44 CS · 1.7/m
Red side
Defeatdasi taeeonan#EU1
Vayne · Top
2 / 7 / 3
27.8% KP
6,619
9% share
8,257g
160 CS · 6.2/m
tommy vercetti#252
Rengar · Jungle
6 / 7 / 5
61.1% KP
16,917
23.1% share
11,165g
174 CS · 6.8/m
fubgun#exile
Syndra · Mid
3 / 9 / 2
27.8% KP
19,667
26.8% share
9,357g
197 CS · 7.7/m
xicor#369
Varus · ADC
1 / 3 / 6
38.9% KP
15,059
20.5% share
12,299g
244 CS · 9.5/m
Spear Shot#1111
Pantheon · Support
6 / 6 / 5
61.1% KP
15,109
20.6% share
8,787g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
