Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 142 days ago
0 / 6 / 7
K / D / A
46.7%
Kill participation
635.8
Damage / min
10,594g
384.1 gold / min
17
9 placed · 1 cleared
264
9.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycome to brazil71#TURTL
Shyvana · Top
2 / 4 / 9
31.4% KP
20,493
17.5% share
9,985g
197 CS · 7.1/m
Aurelion Sol God#EUW
Nasus · Jungle
8 / 1 / 9
48.6% KP
26,154
22.4% share
14,538g
223 CS · 8.1/m
TWTV Peng04#Yuqi
Ahri · Mid
3 / 2 / 5
22.9% KP
21,892
18.7% share
12,419g
274 CS · 9.9/m
MajorAlexander1#EUW
Samira · ADC
22 / 5 / 6
80% KP
40,495
34.7% share
20,737g
270 CS · 9.8/m
good team#mhm
Leona · Support
0 / 3 / 25
71.4% KP
7,833
6.7% share
9,380g
28 CS · 1/m
Red side
DefeatCHINESE PALCO#NA1
Garen · Top
5 / 4 / 1
40% KP
23,077
22.7% share
14,715g
277 CS · 10/m
Mercury#LAKEN
Kayn · Jungle
2 / 6 / 3
33.3% KP
20,744
20.4% share
10,385g
203 CS · 7.4/m
Po Gap#EUW
Yone · Mid
0 / 6 / 7
46.7% KP
17,537
17.3% share
10,594g
264 CS · 9.6/m
TWTV AKANTRIS#bust
Karthus · ADC
6 / 12 / 4
66.7% KP
33,102
32.6% share
11,314g
187 CS · 6.8/m
IFBB PRO SYBZZ#Kayn
Nami · Support
2 / 7 / 5
46.7% KP
7,110
7% share
7,298g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
