Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 141 days ago
3 / 4 / 19
K / D / A
51.2%
Kill participation
703.1
Damage / min
13,679g
431.3 gold / min
25
6 placed · 3 cleared
287
9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBethersham#EUW
Sion · Top
4 / 4 / 7
44% KP
16,903
13.3% share
11,532g
197 CS · 6.2/m
TWTV GODYR KHAN#UDYR
Udyr · Jungle
6 / 12 / 5
44% KP
16,640
13.1% share
11,876g
155 CS · 4.9/m
qwefqwefqwfe#qwefq
Viktor · Mid
3 / 8 / 2
20% KP
32,424
25.6% share
13,315g
305 CS · 9.6/m
Notiko#EUW01
Corki · ADC
11 / 8 / 7
72% KP
49,606
39.2% share
19,742g
311 CS · 9.8/m
Mercury#LAKEN
Leona · Support
1 / 11 / 13
56% KP
11,086
8.8% share
8,952g
27 CS · 0.9/m
Red side
VictoryANDA#RIEL
Vayne · Top
11 / 5 / 9
46.5% KP
41,458
27% share
15,148g
233 CS · 7.3/m
SeXnS#SeXnS
Lee Sin · Jungle
14 / 4 / 16
69.8% KP
26,998
17.6% share
16,651g
230 CS · 7.3/m
Po Gap#EUW
Galio · Mid
3 / 4 / 19
51.2% KP
22,300
14.5% share
13,679g
287 CS · 9/m
ARI OF OLYMPUS#god
Karthus · ADC
9 / 8 / 20
67.4% KP
39,814
25.9% share
15,821g
238 CS · 7.5/m
MaizenDaeda#veke
Tahm Kench · Support
6 / 4 / 25
72.1% KP
23,195
15.1% share
11,460g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
