Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 131 days ago
8 / 3 / 10
K / D / A
48.6%
Kill participation
1,066.8
Damage / min
13,678g
551.5 gold / min
24
6 placed · 3 cleared
244
9.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVirus#1vs9
Vel'Koz · Top
1 / 8 / 1
10.5% KP
15,214
19.5% share
8,651g
202 CS · 8.1/m
twitch raiko#KATA
Lee Sin · Jungle
6 / 7 / 6
63.2% KP
14,178
18.2% share
10,294g
138 CS · 5.6/m
DesperateNasus#TWTV
Kayle · Mid
1 / 5 / 4
26.3% KP
13,884
17.8% share
10,458g
255 CS · 10.3/m
SLENDOOOO#DAC
Draven · ADC
4 / 11 / 6
52.6% KP
16,492
21.2% share
11,035g
182 CS · 7.3/m
azur et asmar#paix
Shaco · Support
7 / 6 / 8
78.9% KP
18,073
23.2% share
10,700g
31 CS · 1.3/m
Red side
VictoryPo Gap#EUW
Akali · Top
8 / 3 / 10
48.6% KP
26,457
27.9% share
13,678g
244 CS · 9.8/m
shizuOo#9643
Pantheon · Jungle
12 / 1 / 4
43.2% KP
14,090
14.8% share
13,542g
217 CS · 8.8/m
TWTV Peng04#Yuqi
Ahri · Mid
11 / 4 / 7
48.6% KP
26,415
27.8% share
13,515g
206 CS · 8.3/m
禅院 真希#JK13
Senna · ADC
4 / 4 / 11
40.5% KP
20,072
21.1% share
11,538g
181 CS · 7.3/m
Topete#EUW
Seraphine · Support
2 / 7 / 15
45.9% KP
7,950
8.4% share
7,795g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
