Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 125 days ago
1 / 9 / 3
K / D / A
23.5%
Kill participation
723.4
Damage / min
7,702g
319.8 gold / min
16
10 placed · 0 cleared
183
7.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLOCKED TF IN#6802
Jayce · Top
3 / 10 / 0
17.6% KP
14,501
17.2% share
9,045g
222 CS · 9.2/m
až bude hořet#YZO
Graves · Jungle
2 / 9 / 5
41.2% KP
10,519
12.4% share
8,820g
145 CS · 6/m
Po Gap#EUW
Ryze · Mid
1 / 9 / 3
23.5% KP
17,422
20.6% share
7,702g
183 CS · 7.6/m
Akanania#1213
Kalista · ADC
10 / 8 / 5
88.2% KP
32,722
38.7% share
16,421g
212 CS · 8.8/m
Angela D Merkel#EUW
Nautilus · Support
1 / 11 / 10
64.7% KP
9,341
11.1% share
6,690g
17 CS · 0.7/m
Red side
VictoryWinter#ÆØÅ
Malphite · Top
3 / 3 / 9
25.5% KP
18,079
16% share
11,174g
215 CS · 8.9/m
TwTv FutureYuno#RANK1
Rek'Sai · Jungle
13 / 2 / 11
51.1% KP
24,595
21.7% share
14,517g
226 CS · 9.4/m
Mr useful#361
Sylas · Mid
16 / 3 / 9
53.2% KP
38,701
34.2% share
14,536g
205 CS · 8.5/m
yoydshxty#EUWE
Varus · ADC
11 / 7 / 8
40.4% KP
18,397
16.3% share
11,751g
161 CS · 6.7/m
ALBANIAN#iLevi
Rell · Support
4 / 2 / 32
76.6% KP
13,400
11.8% share
9,796g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
