Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 120 days ago
10 / 2 / 5
K / D / A
48.4%
Kill participation
1,111.4
Damage / min
13,954g
573.5 gold / min
28
6 placed · 3 cleared
282
11.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlil angel#14yC1
Yasuo · Top
8 / 7 / 2
43.5% KP
21,179
27.3% share
11,303g
208 CS · 8.5/m
No Comeback#FF15
Vi · Jungle
3 / 7 / 4
30.4% KP
12,073
15.6% share
8,785g
133 CS · 5.5/m
Opossos#侘 寂
Zilean · Mid
3 / 3 / 6
39.1% KP
13,758
17.8% share
9,378g
184 CS · 7.6/m
todo sale bien#ADC
Kai'Sa · ADC
6 / 7 / 5
47.8% KP
22,244
28.7% share
12,390g
186 CS · 7.6/m
Τadej Pogačar#Soria
Rakan · Support
3 / 7 / 11
60.9% KP
8,196
10.6% share
7,394g
15 CS · 0.6/m
Red side
VictoryULTRA INSTINCT#1964
Gragas · Top
4 / 6 / 5
29% KP
18,543
18.8% share
8,971g
146 CS · 6/m
ande934g#9999
Jarvan IV · Jungle
8 / 3 / 10
58.1% KP
14,016
14.2% share
12,578g
211 CS · 8.7/m
Po Gap#EUW
Yone · Mid
10 / 2 / 5
48.4% KP
27,043
27.4% share
13,954g
282 CS · 11.6/m
MV3#5WDC
Hwei · ADC
8 / 7 / 5
41.9% KP
31,644
32.1% share
11,305g
169 CS · 6.9/m
cufcuf123#ANTOS
Orianna · Support
1 / 5 / 19
64.5% KP
7,312
7.4% share
8,409g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
