Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 120 days ago
3 / 4 / 9
K / D / A
52.2%
Kill participation
375.4
Damage / min
7,644g
296.7 gold / min
86
33 placed · 9 cleared
23
0.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGolbGrobGrodGlob#GOB
Sion · Top
1 / 3 / 7
34.8% KP
16,393
18.3% share
9,229g
180 CS · 7/m
Coach Kirei#Coach
Lillia · Jungle
5 / 6 / 7
52.2% KP
21,405
23.9% share
11,950g
202 CS · 7.8/m
BAR MOJITO#MACA
Yone · Mid
11 / 6 / 3
60.9% KP
26,117
29.1% share
13,046g
197 CS · 7.6/m
Nadra#DBT
Caitlyn · ADC
3 / 4 / 2
21.7% KP
16,119
18% share
12,112g
256 CS · 9.9/m
Po Gap#EUW
Bard · Support
3 / 4 / 9
52.2% KP
9,674
10.8% share
7,644g
23 CS · 0.9/m
Red side
VictoryFrank Lundy#AGENT
Gnar · Top
2 / 6 / 4
27.3% KP
18,740
21.1% share
10,120g
219 CS · 8.5/m
twtv shiftlol5#2005
Xin Zhao · Jungle
8 / 7 / 7
68.2% KP
20,858
23.4% share
12,776g
179 CS · 6.9/m
SORS EST PARATUS#VISUM
Aurora · Mid
3 / 6 / 4
31.8% KP
16,690
18.7% share
10,192g
204 CS · 7.9/m
BunnyBeast#BUNNY
Aphelios · ADC
9 / 2 / 3
54.5% KP
25,400
28.5% share
15,709g
249 CS · 9.7/m
Maphra#2107
Seraphine · Support
0 / 2 / 17
77.3% KP
7,335
8.2% share
8,395g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
