Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 120 days ago
11 / 3 / 7
K / D / A
46.2%
Kill participation
1,284.8
Damage / min
11,956g
527.9 gold / min
17
9 placed · 2 cleared
185
8.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV debster#lol
Camille · Top
10 / 3 / 5
38.5% KP
31,888
30.6% share
10,929g
171 CS · 7.5/m
Silva#EUW2
Xin Zhao · Jungle
11 / 6 / 10
53.8% KP
20,142
19.3% share
12,756g
180 CS · 7.9/m
Po Gap#EUW
Annie · Mid
11 / 3 / 7
46.2% KP
29,100
27.9% share
11,956g
185 CS · 8.2/m
here to aurafarm#9356
Jhin · ADC
7 / 7 / 11
46.2% KP
14,823
14.2% share
11,154g
157 CS · 6.9/m
Krunlion#EUW
Leona · Support
0 / 5 / 19
48.7% KP
8,352
8% share
7,294g
24 CS · 1.1/m
Red side
Defeatnazo ga tokete#yuku
Renekton · Top
2 / 10 / 4
25% KP
14,673
19.3% share
7,887g
175 CS · 7.7/m
Yami#EUW9
Kindred · Jungle
9 / 11 / 5
58.3% KP
18,646
24.6% share
11,572g
146 CS · 6.4/m
Mine7ka#euww
Kassadin · Mid
4 / 5 / 5
37.5% KP
11,580
15.2% share
8,826g
169 CS · 7.5/m
majkel kakson#ML4
Ezreal · ADC
7 / 7 / 7
58.3% KP
22,317
29.4% share
10,846g
163 CS · 7.2/m
Suffering awaits#bsas
Blitzcrank · Support
2 / 6 / 11
54.2% KP
8,725
11.5% share
7,241g
36 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
