Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 117 days ago
13 / 7 / 18
K / D / A
75.6%
Kill participation
1,368
Damage / min
15,868g
513.8 gold / min
29
13 placed · 1 cleared
210
6.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZWEI Reval#geil
Twisted Fate · Top
14 / 7 / 6
57.1% KP
29,823
27% share
19,518g
234 CS · 7.6/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
6 / 10 / 14
57.1% KP
19,718
17.9% share
12,366g
179 CS · 5.8/m
the last hound#MIINA
Neeko · Mid
9 / 10 / 6
42.9% KP
27,465
24.9% share
14,218g
199 CS · 6.4/m
Michael Scøfield#0000
Aphelios · ADC
5 / 8 / 7
34.3% KP
25,707
23.3% share
13,685g
250 CS · 8.1/m
Trailblazer#005
Braum · Support
1 / 6 / 17
51.4% KP
7,585
6.9% share
8,429g
25 CS · 0.8/m
Red side
VictoryBigNem#EUW
Jhin · Top
3 / 7 / 9
29.3% KP
21,374
15.6% share
10,853g
219 CS · 7.1/m
Pr0Xy#666
Lee Sin · Jungle
5 / 6 / 17
53.7% KP
14,705
10.8% share
12,972g
188 CS · 6.1/m
Po Gap#EUW
Azir · Mid
13 / 7 / 18
75.6% KP
42,247
30.9% share
15,868g
210 CS · 6.8/m
MKR#Eva
Miss Fortune · ADC
20 / 9 / 10
73.2% KP
51,223
37.5% share
20,499g
238 CS · 7.7/m
Raïto#2311
Milio · Support
0 / 6 / 32
78% KP
7,185
5.3% share
9,838g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
