Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 116 days ago
12 / 11 / 12
K / D / A
54.5%
Kill participation
1,566.4
Damage / min
16,410g
451.4 gold / min
41
10 placed · 3 cleared
244
6.7 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBAR CHUPITO#SELE
Poppy · Top
9 / 4 / 8
34.7% KP
26,572
17% share
15,006g
252 CS · 6.9/m
Évangelyne#BELGE
Quinn · Jungle
9 / 14 / 14
46.9% KP
28,481
18.2% share
17,126g
268 CS · 7.4/m
hell on earth#bara
Locke · Mid
18 / 11 / 5
46.9% KP
43,509
27.8% share
18,021g
233 CS · 6.4/m
LETMEOUTMYMIND#4 444
Qiyana · ADC
12 / 6 / 9
42.9% KP
30,900
19.8% share
16,982g
245 CS · 6.7/m
Masikinias#VEL
Vel'Koz · Support
1 / 9 / 21
44.9% KP
26,953
17.2% share
11,659g
61 CS · 1.7/m
Red side
VictoryDanmairen#EUW
Riven · Top
5 / 7 / 5
22.7% KP
28,576
16.7% share
17,202g
282 CS · 7.8/m
Amelia#EUW12
Talon · Jungle
7 / 12 / 8
34.1% KP
23,305
13.6% share
15,101g
230 CS · 6.3/m
Po Gap#EUW
Annie · Mid
12 / 11 / 12
54.5% KP
56,937
33.3% share
16,410g
244 CS · 6.7/m
faz#kog
Caitlyn · ADC
8 / 5 / 4
27.3% KP
21,699
12.7% share
19,941g
324 CS · 8.9/m
Lettuce end peas#wpgg
Elise · Support
12 / 14 / 17
65.9% KP
40,311
23.6% share
14,792g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
