Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 116 days ago
4 / 7 / 11
K / D / A
68.2%
Kill participation
390.1
Damage / min
9,938g
394.1 gold / min
29
16 placed · 3 cleared
144
5.7 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygo dune bro#0604
Akali · Top
7 / 4 / 6
37.1% KP
20,838
20% share
9,765g
164 CS · 6.5/m
Noobie#131
Wukong · Jungle
8 / 5 / 5
37.1% KP
16,952
16.3% share
13,333g
221 CS · 8.8/m
Heroic#Herc
Jayce · Mid
6 / 6 / 12
51.4% KP
29,481
28.3% share
11,858g
184 CS · 7.3/m
Zelos#Zeal
Ashe · ADC
7 / 4 / 12
54.3% KP
17,512
16.8% share
13,967g
185 CS · 7.3/m
bot#mune
Seraphine · Support
7 / 3 / 22
82.9% KP
19,335
18.6% share
10,981g
39 CS · 1.5/m
Red side
DefeatDOHKLABORG#NVRFF
Varus · Top
9 / 4 / 3
54.5% KP
21,861
31.4% share
11,639g
220 CS · 8.7/m
Po Gap#EUW
Lee Sin · Jungle
4 / 7 / 11
68.2% KP
9,837
14.1% share
9,938g
144 CS · 5.7/m
baumbaumbaumi#EUW
Syndra · Mid
2 / 10 / 4
27.3% KP
11,654
16.8% share
9,424g
181 CS · 7.2/m
Yur4ik#UA1
Senna · ADC
4 / 5 / 9
59.1% KP
17,344
24.9% share
11,449g
193 CS · 7.7/m
Dis#9999
Nautilus · Support
3 / 9 / 8
50% KP
8,863
12.7% share
7,441g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
