Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 115 days ago
5 / 11 / 7
K / D / A
26.7%
Kill participation
777.9
Damage / min
12,972g
384.2 gold / min
28
11 placed · 1 cleared
227
6.7 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPo Gap#EUW
Akali · Top
5 / 11 / 7
26.7% KP
26,266
18.9% share
12,972g
227 CS · 6.7/m
Shaclone Arc#EUW11
Shaco · Jungle
25 / 8 / 10
77.8% KP
46,667
33.6% share
20,617g
197 CS · 5.8/m
Random kdaplyers#EUW00
Yone · Mid
1 / 12 / 13
31.1% KP
20,905
15.1% share
12,309g
253 CS · 7.5/m
suhayb#0300
Kalista · ADC
14 / 12 / 9
51.1% KP
35,637
25.7% share
16,619g
197 CS · 5.8/m
Rakhoon#2026
Nautilus · Support
0 / 11 / 24
53.3% KP
9,336
6.7% share
9,818g
36 CS · 1.1/m
Red side
Victoryfdsdfsdfa#6 7
Jayce · Top
9 / 9 / 16
46.3% KP
35,888
21.3% share
14,700g
227 CS · 6.7/m
asdqwezxc#8230
Rengar · Jungle
18 / 8 / 14
59.3% KP
40,085
23.8% share
18,461g
259 CS · 7.7/m
Bob lazar#MJ12
Zoe · Mid
9 / 6 / 20
53.7% KP
27,511
16.3% share
13,506g
203 CS · 6/m
NoobTownMayor#Noobs
Seraphine · ADC
8 / 6 / 30
70.4% KP
37,011
22% share
18,219g
242 CS · 7.2/m
Lettuce end peas#wpgg
Elise · Support
10 / 16 / 19
53.7% KP
27,856
16.5% share
12,662g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
