Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 115 days ago
11 / 12 / 15
K / D / A
56.5%
Kill participation
1,058.5
Damage / min
15,139g
418.6 gold / min
38
17 placed · 5 cleared
212
5.9 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDOHKLABORG#NVRFF
Jayce · Top
7 / 6 / 12
41.3% KP
28,344
16.7% share
14,954g
248 CS · 6.9/m
No1#Luna
Skarner · Jungle
10 / 6 / 22
69.6% KP
30,389
17.9% share
14,818g
155 CS · 4.3/m
Po Gap#EUW
Cassiopeia · Mid
11 / 12 / 15
56.5% KP
38,281
22.6% share
15,139g
212 CS · 5.9/m
G underscore G#EUW
Zeri · ADC
16 / 7 / 9
54.3% KP
51,688
30.5% share
23,099g
359 CS · 9.9/m
StayBehind#001
Amumu · Support
2 / 13 / 24
56.5% KP
20,804
12.3% share
10,942g
22 CS · 0.6/m
Red side
Victorybaby kiin#keem
Gragas · Top
8 / 7 / 12
46.5% KP
30,436
16.6% share
16,216g
252 CS · 7/m
TWTV KAAGAROO#EUW11
Trundle · Jungle
5 / 7 / 22
62.8% KP
20,118
11% share
14,968g
235 CS · 6.5/m
Sorcerer#Mage
Karthus · Mid
19 / 20 / 10
67.4% KP
86,705
47.2% share
18,433g
243 CS · 6.7/m
Marcv1#LECHE
Ashe · ADC
7 / 8 / 17
55.8% KP
34,734
18.9% share
18,817g
320 CS · 8.8/m
cufcuf123#ANTOS
Rakan · Support
4 / 6 / 24
65.1% KP
11,571
6.3% share
11,485g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
