Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 114 days ago
11 / 11 / 4
K / D / A
33.3%
Kill participation
807.5
Damage / min
14,081g
453.3 gold / min
41
11 placed · 5 cleared
255
8.2 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSmart#Top
Aatrox · Top
3 / 9 / 5
26.7% KP
19,757
16.1% share
11,099g
200 CS · 6.4/m
Nairodyl#3285
Shaco · Jungle
10 / 5 / 6
53.3% KP
31,630
25.8% share
14,597g
242 CS · 7.8/m
MossadMidAgent67#Bibi
Gragas · Mid
5 / 6 / 7
40% KP
28,832
23.5% share
12,162g
259 CS · 8.3/m
Galați#77251
Kalista · ADC
8 / 15 / 9
56.7% KP
26,558
21.7% share
12,498g
192 CS · 6.2/m
jager mojito#2115
Nautilus · Support
4 / 10 / 13
56.7% KP
15,833
12.9% share
8,731g
26 CS · 0.8/m
Red side
VictoryByron Love#1v9
Ornn · Top
3 / 3 / 14
37.8% KP
22,053
14.4% share
11,577g
193 CS · 6.2/m
Aschopenhauer#123
Qiyana · Jungle
16 / 3 / 12
62.2% KP
51,129
33.4% share
21,659g
274 CS · 8.8/m
Po Gap#EUW
Locke · Mid
11 / 11 / 4
33.3% KP
25,085
16.4% share
14,081g
255 CS · 8.2/m
Xaro#1337
Viktor · ADC
13 / 5 / 12
55.6% KP
45,340
29.6% share
15,987g
215 CS · 6.9/m
Marco vs 9#CVL
Alistar · Support
2 / 8 / 24
57.8% KP
9,565
6.2% share
9,791g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
