Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 114 days ago
12 / 6 / 13
K / D / A
55.6%
Kill participation
1,218.7
Damage / min
17,722g
587.1 gold / min
30
13 placed · 3 cleared
291
9.6 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAddepadde123#EUW
Cho'Gath · Top
5 / 7 / 4
36% KP
22,137
20.7% share
10,948g
199 CS · 6.6/m
Taloffy#Apuuu
Talon · Jungle
11 / 11 / 4
60% KP
40,753
38.1% share
16,009g
218 CS · 7.2/m
Manga Reader#Climb
Yasuo · Mid
4 / 10 / 2
24% KP
17,733
16.6% share
11,903g
247 CS · 8.2/m
Marc mit C#aηcer
Seraphine · ADC
5 / 8 / 8
52% KP
16,468
15.4% share
12,579g
215 CS · 7.1/m
Cillian Murphy#Tommy
Rell · Support
0 / 9 / 11
44% KP
9,892
9.2% share
7,755g
32 CS · 1.1/m
Red side
VictoryHonami lchinose#DNSLV
Camille · Top
7 / 3 / 12
42.2% KP
29,377
19% share
12,561g
208 CS · 6.9/m
LSSJ#BROLY
Udyr · Jungle
8 / 7 / 23
68.9% KP
32,734
21.2% share
14,259g
162 CS · 5.4/m
Tomba#wwl
Azir · Mid
16 / 5 / 3
42.2% KP
47,440
30.7% share
16,901g
249 CS · 8.2/m
Po Gap#EUW
Hwei · ADC
12 / 6 / 13
55.6% KP
36,783
23.8% share
17,722g
291 CS · 9.6/m
Bay Harbor Inter#shine
Karma · Support
2 / 4 / 21
51.1% KP
8,062
5.2% share
9,535g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
