Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 113 days ago
6 / 12 / 13
K / D / A
61.3%
Kill participation
1,053.6
Damage / min
12,327g
381.6 gold / min
23
10 placed · 3 cleared
204
6.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNumeniusx#EUW
Kled · Top
9 / 6 / 9
45% KP
31,308
20.2% share
15,640g
216 CS · 6.7/m
wlfmx1#354
Kha'Zix · Jungle
9 / 6 / 9
45% KP
27,938
18% share
15,174g
262 CS · 8.1/m
19helforca03#EUW
Locke · Mid
11 / 7 / 14
62.5% KP
33,564
21.7% share
13,517g
174 CS · 5.4/m
Last rite#final
Caitlyn · ADC
10 / 3 / 10
50% KP
52,414
33.8% share
21,271g
328 CS · 10.2/m
SteeelBackON#317
Bard · Support
1 / 9 / 24
62.5% KP
9,689
6.3% share
9,701g
22 CS · 0.7/m
Red side
DefeatBruno Fernandes#sardo
Cho'Gath · Top
10 / 5 / 3
41.9% KP
37,688
29% share
14,815g
233 CS · 7.2/m
BblythewDj#EUW
Nocturne · Jungle
10 / 6 / 10
64.5% KP
26,190
20.2% share
13,930g
204 CS · 6.3/m
Po Gap#EUW
Annie · Mid
6 / 12 / 13
61.3% KP
34,031
26.2% share
12,327g
204 CS · 6.3/m
PhD Flopper#1v9
Kai'Sa · ADC
4 / 9 / 8
38.7% KP
21,881
16.8% share
12,967g
198 CS · 6.1/m
Dajinn#chama
Blitzcrank · Support
1 / 8 / 16
54.8% KP
10,101
7.8% share
8,051g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
