Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 113 days ago
3 / 8 / 8
K / D / A
44%
Kill participation
1,234.8
Damage / min
11,284g
378.7 gold / min
32
8 placed · 5 cleared
257
8.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDongfang Yuechu#Dao
Sion · Top
7 / 7 / 6
27.7% KP
24,380
16.7% share
13,386g
224 CS · 7.5/m
Isaiah 41 10#WITHU
Talon · Jungle
17 / 6 / 17
72.3% KP
38,912
26.6% share
17,742g
234 CS · 7.9/m
Crocomux#EUW
Tristana · Mid
10 / 2 / 5
31.9% KP
23,622
16.2% share
15,373g
254 CS · 8.5/m
SRAMON#GUWNO
Swain · ADC
8 / 5 / 18
55.3% KP
35,872
24.5% share
14,942g
228 CS · 7.7/m
KappaChungiLungi#DELUX
Skarner · Support
5 / 5 / 31
76.6% KP
23,412
16% share
11,606g
42 CS · 1.4/m
Red side
Defeatlast samurai#Hansu
Yasuo · Top
10 / 11 / 2
48% KP
52,751
33.6% share
14,256g
246 CS · 8.3/m
Frail#BAD
Shaco · Jungle
6 / 5 / 6
48% KP
24,911
15.9% share
15,138g
196 CS · 6.6/m
Po Gap#EUW
Ryze · Mid
3 / 8 / 8
44% KP
36,796
23.4% share
11,284g
257 CS · 8.6/m
SLENDOOOO#DAC
Draven · ADC
6 / 11 / 5
44% KP
34,653
22.1% share
14,313g
204 CS · 6.8/m
Mutex#L0ck
Rell · Support
0 / 12 / 12
48% KP
7,995
5.1% share
7,867g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
