Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 112 days ago
4 / 12 / 11
K / D / A
45.5%
Kill participation
811.7
Damage / min
12,979g
373.7 gold / min
32
17 placed · 1 cleared
292
8.4 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJaqen#cword
Olaf · Top
12 / 4 / 9
41.2% KP
36,187
22.2% share
17,784g
292 CS · 8.4/m
ROI RESSUSCITÉ#SMURF
Briar · Jungle
17 / 14 / 12
56.9% KP
40,265
24.7% share
20,080g
243 CS · 7/m
CandreN Beowulf#1723
Zed · Mid
13 / 3 / 10
45.1% KP
34,327
21% share
17,633g
273 CS · 7.9/m
Willow SubBot#BRAT
Swain · ADC
9 / 2 / 18
52.9% KP
41,467
25.4% share
16,707g
236 CS · 6.8/m
LFT Limonite#EUW
Leona · Support
0 / 10 / 26
51% KP
11,099
6.8% share
10,324g
29 CS · 0.8/m
Red side
DefeatMelo D Irıs#toprk
Akali · Top
2 / 11 / 5
21.2% KP
24,436
17.3% share
12,903g
234 CS · 6.7/m
f0rzent#XTS
Lee Sin · Jungle
13 / 12 / 8
63.6% KP
27,909
19.8% share
15,378g
222 CS · 6.4/m
Po Gap#EUW
Irelia · Mid
4 / 12 / 11
45.5% KP
28,192
20% share
12,979g
292 CS · 8.4/m
Slay#4702
Hwei · ADC
9 / 7 / 9
54.5% KP
45,582
32.4% share
16,430g
252 CS · 7.3/m
Crow#Show
Rell · Support
5 / 9 / 19
72.7% KP
14,731
10.5% share
10,676g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
