Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 112 days ago
15 / 7 / 12
K / D / A
55.1%
Kill participation
1,350.4
Damage / min
16,755g
485.4 gold / min
31
9 placed · 6 cleared
257
7.4 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryher jerry#elham
Jax · Top
8 / 5 / 7
34.9% KP
26,190
16.9% share
16,240g
266 CS · 7.7/m
Yami#EUW9
Kindred · Jungle
3 / 12 / 13
37.2% KP
22,964
14.8% share
13,608g
199 CS · 5.8/m
FT Ace#ACE
Mel · Mid
10 / 10 / 11
48.8% KP
32,337
20.8% share
15,467g
261 CS · 7.6/m
Apelka#EUW
Jinx · ADC
17 / 8 / 13
69.8% KP
56,841
36.6% share
24,312g
288 CS · 8.3/m
Suffering awaits#bsas
Blitzcrank · Support
5 / 14 / 23
65.1% KP
16,874
10.9% share
13,383g
48 CS · 1.4/m
Red side
DefeatZixel12#000
Gangplank · Top
10 / 7 / 4
28.6% KP
37,814
23.3% share
16,033g
246 CS · 7.1/m
mafia#001xy
Talon · Jungle
15 / 8 / 14
59.2% KP
40,509
25% share
17,956g
298 CS · 8.6/m
Po Gap#EUW
Ahri · Mid
15 / 7 / 12
55.1% KP
46,610
28.7% share
16,755g
257 CS · 7.4/m
Thad Castle#EUW00
Tristana · ADC
7 / 12 / 6
26.5% KP
27,050
16.7% share
15,762g
231 CS · 6.7/m
lpl dna#12103
Nautilus · Support
2 / 9 / 22
49% KP
10,245
6.3% share
10,104g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
