Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 111 days ago
4 / 8 / 4
K / D / A
26.7%
Kill participation
688.9
Damage / min
10,561g
384.7 gold / min
25
12 placed · 2 cleared
218
7.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWesiust#EUW
Darius · Top
1 / 9 / 7
24.2% KP
19,893
17.2% share
9,783g
212 CS · 7.7/m
Hamudis#JGL
Xin Zhao · Jungle
7 / 5 / 13
60.6% KP
21,213
18.3% share
14,569g
201 CS · 7.3/m
azur et asmar#paix
Vladimir · Mid
6 / 2 / 7
39.4% KP
32,223
27.8% share
12,727g
256 CS · 9.3/m
Apelka#EUW
Jinx · ADC
12 / 8 / 8
60.6% KP
31,691
27.4% share
16,797g
242 CS · 8.8/m
Zeluis#europ
Rell · Support
7 / 6 / 16
69.7% KP
10,802
9.3% share
10,035g
29 CS · 1.1/m
Red side
DefeatADHD meds#SK1
Camille · Top
4 / 6 / 5
30% KP
27,633
22.5% share
10,810g
203 CS · 7.4/m
In God I Trust#AMEN
Elise · Jungle
7 / 5 / 4
36.7% KP
23,248
19% share
12,105g
207 CS · 7.5/m
Po Gap#EUW
Yone · Mid
4 / 8 / 4
26.7% KP
18,910
15.4% share
10,561g
218 CS · 7.9/m
NOTH#Sus
Ezreal · ADC
7 / 8 / 7
46.7% KP
32,019
26.1% share
15,335g
242 CS · 8.8/m
Gottschalck#EUW
Senna · Support
8 / 6 / 10
60% KP
20,732
16.9% share
11,504g
58 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
