Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 111 days ago
9 / 10 / 9
K / D / A
54.5%
Kill participation
644.5
Damage / min
13,852g
437.7 gold / min
25
13 placed · 2 cleared
205
6.5 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsoothing rain#calm
K'Sante · Top
5 / 9 / 8
39.4% KP
14,773
14.1% share
11,999g
200 CS · 6.3/m
Carmine#6037
Talon · Jungle
6 / 5 / 4
30.3% KP
19,262
18.4% share
15,083g
208 CS · 6.6/m
Po Gap#EUW
Locke · Mid
9 / 10 / 9
54.5% KP
20,399
19.4% share
13,852g
205 CS · 6.5/m
Sofos#EUW
Xayah · ADC
6 / 8 / 12
54.5% KP
27,460
26.2% share
16,630g
257 CS · 8.1/m
Xeronic#EUW
Annie · Support
7 / 13 / 8
45.5% KP
23,026
21.9% share
11,350g
47 CS · 1.5/m
Red side
VictoryFluent Lee#EUW33
Vayne · Top
5 / 8 / 5
22.2% KP
17,168
13.2% share
13,693g
241 CS · 7.6/m
Grand Regent#天02
Rengar · Jungle
19 / 4 / 5
53.3% KP
40,013
30.7% share
19,364g
276 CS · 8.7/m
water and wind#1416
Orianna · Mid
7 / 4 / 18
55.6% KP
30,427
23.3% share
13,790g
236 CS · 7.5/m
sacoche vespa#2069
Tristana · ADC
12 / 9 / 8
44.4% KP
37,546
28.8% share
17,653g
259 CS · 8.2/m
Jorge Pepinillos#PICKN
Ivern · Support
2 / 8 / 24
57.8% KP
5,252
4% share
9,602g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
