Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 110 days ago
10 / 1 / 9
K / D / A
61.3%
Kill participation
1,054.5
Damage / min
14,278g
508.1 gold / min
14
11 placed · 0 cleared
273
9.7 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASSY#TROLL
Sion · Top
2 / 8 / 3
33.3% KP
25,177
21.7% share
8,687g
166 CS · 5.9/m
ReZero#Ram
Naafiri · Jungle
3 / 8 / 4
46.7% KP
19,847
17.1% share
11,118g
189 CS · 6.7/m
Thomas1ve#8251
Syndra · Mid
4 / 8 / 1
33.3% KP
21,839
18.9% share
12,193g
260 CS · 9.3/m
Koba#Ruler
Yunara · ADC
5 / 3 / 3
53.3% KP
36,407
31.4% share
14,438g
265 CS · 9.4/m
LEBOUCHERRRRRRR#EUW
Twisted Fate · Support
1 / 4 / 11
80% KP
12,516
10.8% share
8,297g
35 CS · 1.2/m
Red side
VictoryZONGO LE DOZO#Kled
Kled · Top
11 / 4 / 8
61.3% KP
44,366
39.5% share
15,283g
231 CS · 8.2/m
Zanzarah#1996
Trundle · Jungle
6 / 2 / 16
71% KP
13,197
11.8% share
12,634g
167 CS · 5.9/m
Po Gap#EUW
Orianna · Mid
10 / 1 / 9
61.3% KP
29,632
26.4% share
14,278g
273 CS · 9.7/m
NOT OVER#MUTED
Ezreal · ADC
3 / 4 / 6
29% KP
15,241
13.6% share
11,944g
206 CS · 7.3/m
positive guy#help
Bard · Support
1 / 4 / 20
67.7% KP
9,782
8.7% share
8,256g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
