Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 109 days ago
4 / 5 / 5
K / D / A
60%
Kill participation
819.8
Damage / min
10,240g
390.3 gold / min
25
8 placed · 3 cleared
216
8.2 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHelix#rank1
Rumble · Top
1 / 3 / 6
25% KP
18,415
20.6% share
8,921g
191 CS · 7.3/m
HappyLuckyChappy#takop
Lee Sin · Jungle
13 / 2 / 2
53.6% KP
14,472
16.2% share
14,721g
223 CS · 8.5/m
iwanan#7596
Ryze · Mid
5 / 4 / 10
53.6% KP
20,444
22.9% share
11,137g
218 CS · 8.3/m
TWITCHTV XJAPPA#RANK1
Karthus · ADC
9 / 3 / 5
50% KP
25,222
28.3% share
14,686g
264 CS · 10.1/m
race my mind#drake
Nidalee · Support
0 / 3 / 16
57.1% KP
10,709
12% share
7,450g
13 CS · 0.5/m
Red side
DefeatWTF AM I PLAYING#cnszn
Ambessa · Top
3 / 4 / 3
40% KP
23,450
28.7% share
11,859g
230 CS · 8.8/m
Isaiah 41 10#WITHU
Talon · Jungle
4 / 7 / 2
40% KP
13,517
16.5% share
11,489g
207 CS · 7.9/m
Po Gap#EUW
Aurora · Mid
4 / 5 / 5
60% KP
21,505
26.3% share
10,240g
216 CS · 8.2/m
GuanchO#MLG
Jhin · ADC
2 / 5 / 3
33.3% KP
10,803
13.2% share
10,410g
198 CS · 7.5/m
emiliana#wckd
Neeko · Support
2 / 7 / 4
40% KP
12,437
15.2% share
6,877g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
