Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 107 days ago
6 / 8 / 13
K / D / A
38%
Kill participation
671.8
Damage / min
11,574g
398.6 gold / min
23
7 placed · 4 cleared
170
5.9 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory최우제#소리꾼
Akali · Top
19 / 6 / 4
46% KP
40,244
28.4% share
16,229g
207 CS · 7.1/m
emily#sheep
Graves · Jungle
9 / 5 / 17
52% KP
38,815
27.4% share
16,706g
305 CS · 10.5/m
Po Gap#EUW
Renekton · Mid
6 / 8 / 13
38% KP
19,505
13.8% share
11,574g
170 CS · 5.9/m
Depth Dissonance#ECHO
Seraphine · ADC
8 / 6 / 18
52% KP
20,492
14.5% share
15,513g
197 CS · 6.8/m
joeyscags#Life
Bard · Support
8 / 8 / 30
76% KP
22,602
16% share
12,570g
33 CS · 1.1/m
Red side
DefeatBjoernen#bjørn
Vayne · Top
5 / 9 / 4
27.3% KP
25,129
19.3% share
11,626g
214 CS · 7.4/m
HOPE#EVE
Evelynn · Jungle
8 / 10 / 10
54.5% KP
24,086
18.5% share
12,531g
154 CS · 5.3/m
Dark#RE9
Locke · Mid
10 / 10 / 6
48.5% KP
33,092
25.4% share
13,017g
167 CS · 5.8/m
Serenity#2551
Galio · ADC
4 / 10 / 12
48.5% KP
20,299
15.6% share
12,411g
183 CS · 6.3/m
KappaChungiLungi#DELUX
Vi · Support
6 / 11 / 13
57.6% KP
27,475
21.1% share
10,584g
54 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
