Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 105 days ago
6 / 10 / 8
K / D / A
58.3%
Kill participation
281.1
Damage / min
8,308g
332.1 gold / min
80
25 placed · 7 cleared
30
1.2 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgostozinho#2003
Ambessa · Top
6 / 8 / 3
37.5% KP
20,121
28.2% share
10,498g
172 CS · 6.9/m
Farmazoniarz#EUW
Vi · Jungle
4 / 3 / 6
41.7% KP
10,360
14.5% share
10,442g
182 CS · 7.3/m
Honami lchinose#DNSLV
Taliyah · Mid
3 / 4 / 6
37.5% KP
18,476
25.9% share
9,791g
210 CS · 8.4/m
큰 호랑이#296
Master Yi · ADC
5 / 6 / 7
50% KP
15,405
21.6% share
12,589g
175 CS · 7/m
Po Gap#EUW
Pyke · Support
6 / 10 / 8
58.3% KP
7,032
9.8% share
8,308g
30 CS · 1.2/m
Red side
VictoryFrank Lundy#AGENT
Irelia · Top
10 / 8 / 5
48.4% KP
25,666
28.2% share
13,174g
218 CS · 8.7/m
ALLEN IVERNSON#IVERN
Ivern · Jungle
4 / 2 / 15
61.3% KP
8,105
8.9% share
10,870g
146 CS · 5.8/m
TWTV OnlySpatula#999
Hwei · Mid
7 / 5 / 6
41.9% KP
24,464
26.9% share
10,750g
209 CS · 8.4/m
Sheep on 12#NRS
Jhin · ADC
6 / 3 / 11
54.8% KP
22,109
24.3% share
13,927g
241 CS · 9.6/m
Heroic#Herc
Seraphine · Support
4 / 6 / 12
51.6% KP
10,525
11.6% share
8,066g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
