Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 104 days ago
8 / 4 / 10
K / D / A
42.9%
Kill participation
992.8
Damage / min
15,119g
474.9 gold / min
40
7 placed · 5 cleared
244
7.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjimcg1999#1999
Lissandra · Top
2 / 8 / 6
21.6% KP
17,582
12.7% share
10,787g
188 CS · 5.9/m
百折不挠#QSH
Graves · Jungle
5 / 9 / 14
51.4% KP
24,024
17.3% share
15,644g
284 CS · 8.9/m
Honami lchinose#DNSLV
Taliyah · Mid
5 / 11 / 11
43.2% KP
22,069
15.9% share
10,994g
177 CS · 5.6/m
404 Petersén#Adc
Jhin · ADC
22 / 5 / 9
83.8% KP
54,870
39.6% share
25,058g
278 CS · 8.7/m
shao la int#EUW
Zoe · Support
3 / 9 / 20
62.2% KP
20,109
14.5% share
10,176g
22 CS · 0.7/m
Red side
VictoryACTANONVERBA#EUW01
Camille · Top
8 / 9 / 5
31% KP
20,608
17.5% share
12,654g
224 CS · 7/m
TwTv CastFM#Puff
Vi · Jungle
12 / 3 / 10
52.4% KP
26,190
22.2% share
15,656g
211 CS · 6.6/m
Po Gap#EUW
Aurora · Mid
8 / 4 / 10
42.9% KP
31,605
26.8% share
15,119g
244 CS · 7.7/m
Ryoma Echizen#16823
Hwei · ADC
12 / 9 / 5
40.5% KP
28,550
24.3% share
17,036g
254 CS · 8/m
pew#shot
Amumu · Support
2 / 12 / 15
40.5% KP
10,765
9.1% share
9,676g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
