Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 103 days ago
10 / 9 / 11
K / D / A
53.8%
Kill participation
1,468.6
Damage / min
18,970g
549.6 gold / min
36
16 placed · 4 cleared
313
9.1 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySkelgon#Drive
Renekton · Top
6 / 4 / 15
42% KP
32,410
18.4% share
14,255g
211 CS · 6.1/m
Owellen#0101
Locke · Jungle
24 / 4 / 10
68% KP
39,544
22.4% share
21,065g
242 CS · 7/m
ΧΑΜΗΛΟΚΕΡΚΟΚΛΙΔΟ#ΚΕΡΚΙ
Aurora · Mid
7 / 5 / 19
52% KP
37,498
21.2% share
15,491g
264 CS · 7.6/m
Insightful#6000
Karthus · ADC
6 / 14 / 19
50% KP
50,138
28.4% share
14,626g
217 CS · 6.3/m
ΚΤΕΛ Σπάρτης#23100
Pyke · Support
7 / 12 / 11
36% KP
16,989
9.6% share
12,356g
35 CS · 1/m
Red side
DefeatTWTV Wakatito#ESILE
Elise · Top
1 / 12 / 9
25.6% KP
18,948
11.3% share
8,503g
136 CS · 3.9/m
mafia#001xy
Naafiri · Jungle
16 / 12 / 9
64.1% KP
45,141
27% share
17,447g
248 CS · 7.2/m
CHI Barney#Jana
Annie · Mid
11 / 7 / 11
56.4% KP
41,208
24.6% share
13,346g
192 CS · 5.6/m
Po Gap#EUW
Ezreal · ADC
10 / 9 / 11
53.8% KP
50,690
30.3% share
18,970g
313 CS · 9.1/m
Elder God Heavy#5954
Soraka · Support
1 / 10 / 22
59% KP
11,243
6.7% share
9,862g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
