Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Summoner's Rift · 101 days ago
6 / 4 / 13
K / D / A
57.6%
Kill participation
1,267.8
Damage / min
10,799g
488.3 gold / min
12
9 placed · 0 cleared
203
9.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatALIENS ARE HERE#5101
Dr. Mundo · Top
1 / 5 / 2
21.4% KP
9,542
15.6% share
7,709g
153 CS · 6.9/m
marix#333
Nasus · Jungle
0 / 7 / 5
35.7% KP
11,270
18.5% share
6,733g
122 CS · 5.5/m
trifuntirke#ker
Veigar · Mid
8 / 7 / 1
64.3% KP
18,642
30.5% share
11,243g
159 CS · 7.2/m
Kerwin#999
Ziggs · ADC
4 / 5 / 5
64.3% KP
15,901
26% share
10,606g
203 CS · 9.2/m
jera#9999
Leona · Support
1 / 9 / 5
42.9% KP
5,687
9.3% share
5,677g
21 CS · 0.9/m
Red side
VictoryCoach Borch#VVV
Ryze · Top
7 / 1 / 3
30.3% KP
26,540
26% share
11,477g
198 CS · 9/m
Pegasø#WINGS
Lee Sin · Jungle
8 / 4 / 13
63.6% KP
15,370
15.1% share
9,850g
145 CS · 6.6/m
Po Gap#EUW
Yone · Mid
6 / 4 / 13
57.6% KP
28,039
27.5% share
10,799g
203 CS · 9.2/m
Gazir#kaii
Lux · ADC
6 / 2 / 11
51.5% KP
21,595
21.2% share
12,169g
226 CS · 10.2/m
ZAVŘI SI DRŽKU#SHUT
Camille · Support
6 / 3 / 7
39.4% KP
10,468
10.3% share
7,928g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
