Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Summoner's Rift · 101 days ago
10 / 6 / 11
K / D / A
51.2%
Kill participation
1,252.4
Damage / min
14,929g
513.6 gold / min
32
12 placed · 2 cleared
262
9 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAtomic NoXuS#Love
Gangplank · Top
2 / 11 / 3
22.7% KP
28,705
22.2% share
9,483g
169 CS · 5.8/m
Bloopy#Barou
Lee Sin · Jungle
7 / 7 / 8
68.2% KP
23,026
17.8% share
11,919g
172 CS · 5.9/m
MachineGun#3652
Tristana · Mid
6 / 9 / 1
31.8% KP
26,928
20.8% share
10,387g
172 CS · 5.9/m
adc1183100826愛#1412
Anivia · ADC
4 / 6 / 14
81.8% KP
39,059
30.2% share
11,841g
196 CS · 6.7/m
Narnour#Queen
Leona · Support
3 / 8 / 10
59.1% KP
11,767
9.1% share
8,729g
29 CS · 1/m
Red side
Victorybnuy#auri
Aatrox · Top
14 / 1 / 6
48.8% KP
37,229
26.4% share
14,548g
214 CS · 7.4/m
Pegasø#WINGS
Poppy · Jungle
5 / 1 / 17
53.7% KP
23,168
16.4% share
12,233g
178 CS · 6.1/m
Po Gap#EUW
Yone · Mid
10 / 6 / 11
51.2% KP
36,404
25.8% share
14,929g
262 CS · 9/m
Gazir#kaii
Cassiopeia · ADC
6 / 9 / 11
41.5% KP
26,292
18.7% share
12,524g
177 CS · 6.1/m
ZAVŘI SI DRŽKU#SHUT
Janna · Support
6 / 5 / 21
65.9% KP
17,762
12.6% share
11,172g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
