Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 100 days ago
12 / 8 / 6
K / D / A
46.2%
Kill participation
1,259.1
Damage / min
15,578g
506.6 gold / min
23
9 placed · 1 cleared
263
8.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJohn Cena#19634
Rumble · Top
2 / 6 / 16
46.2% KP
29,853
20.5% share
12,538g
252 CS · 8.2/m
KING SUMBUL#ZYQX
Bel'Veth · Jungle
6 / 9 / 11
43.6% KP
17,649
12.1% share
16,185g
214 CS · 7/m
Po Gap#EUW
Ahri · Mid
12 / 8 / 6
46.2% KP
38,716
26.6% share
15,578g
263 CS · 8.6/m
twtv syzyfekk#PLEU
Twitch · ADC
19 / 15 / 5
61.5% KP
51,159
35.1% share
18,307g
153 CS · 5/m
nickname ptaku#xpp
Rakan · Support
0 / 10 / 30
76.9% KP
8,349
5.7% share
9,854g
14 CS · 0.5/m
Red side
DefeatGovno Smrdljivo#GOVNO
Anivia · Top
6 / 5 / 6
25% KP
15,927
12.6% share
12,360g
237 CS · 7.7/m
Kiki#MATES
Jarvan IV · Jungle
7 / 8 / 14
43.8% KP
17,346
13.7% share
11,911g
160 CS · 5.2/m
GASSY#TROLL
Singed · Mid
2 / 9 / 21
47.9% KP
26,092
20.7% share
11,918g
159 CS · 5.2/m
Levtan#999
Tristana · ADC
18 / 9 / 10
58.3% KP
36,288
28.7% share
19,837g
194 CS · 6.3/m
ßlødreïna#100
Elise · Support
15 / 8 / 24
81.3% KP
30,665
24.3% share
14,208g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
