Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 99 days ago
5 / 9 / 11
K / D / A
51.6%
Kill participation
703.5
Damage / min
11,081g
399.1 gold / min
25
13 placed · 2 cleared
210
7.6 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwight Wheeler#ŠKOLA
Pantheon · Top
1 / 6 / 9
22.7% KP
16,074
12.7% share
8,053g
164 CS · 5.9/m
Rhilech#15105
Vi · Jungle
10 / 5 / 15
56.8% KP
27,011
21.3% share
13,471g
189 CS · 6.8/m
AM2PM#PM2AM
Viktor · Mid
11 / 3 / 17
63.6% KP
31,778
25.1% share
13,885g
227 CS · 8.2/m
ZYB gen4#KR01
Ezreal · ADC
19 / 7 / 11
68.2% KP
43,302
34.1% share
17,366g
231 CS · 8.3/m
ASTAGHFIRULLAH#PLS
Braum · Support
3 / 10 / 26
65.9% KP
8,666
6.8% share
9,470g
18 CS · 0.6/m
Red side
DefeatG2 Caps#1323
Jayce · Top
14 / 5 / 7
67.7% KP
40,660
38.2% share
16,670g
218 CS · 7.9/m
chimney sweep#sweep
Sylas · Jungle
3 / 9 / 13
51.6% KP
12,162
11.4% share
9,633g
124 CS · 4.5/m
Po Gap#EUW
Yone · Mid
5 / 9 / 11
51.6% KP
19,535
18.3% share
11,081g
210 CS · 7.6/m
clicking forward#12321
Kai'Sa · ADC
7 / 10 / 9
51.6% KP
18,912
17.8% share
14,596g
197 CS · 7.1/m
fantomisto#MID
Taliyah · Support
2 / 11 / 11
41.9% KP
15,211
14.3% share
8,176g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
