Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 95 days ago
9 / 3 / 13
K / D / A
48.9%
Kill participation
1,009.4
Damage / min
17,741g
497.6 gold / min
26
5 placed · 7 cleared
308
8.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRxiaer#0000
Ambessa · Top
2 / 6 / 3
17.2% KP
25,259
17.4% share
13,831g
323 CS · 9.1/m
PM2AM#AM2PM
Qiyana · Jungle
5 / 12 / 6
37.9% KP
22,766
15.7% share
13,759g
190 CS · 5.3/m
DJ DRECKISCH#MID
Sivir · Mid
3 / 6 / 8
37.9% KP
23,571
16.3% share
16,679g
376 CS · 10.5/m
Creepano#gfghs
Seraphine · ADC
10 / 12 / 12
75.9% KP
29,293
20.2% share
18,394g
266 CS · 7.5/m
ttv gwenーnlol#zeri
Senna · Support
9 / 9 / 15
82.8% KP
43,984
30.4% share
15,023g
52 CS · 1.5/m
Red side
Victorywx PaoPaoPW#EUW
Aurelion Sol · Top
12 / 3 / 12
53.3% KP
33,694
23.3% share
16,697g
270 CS · 7.6/m
SYN Moda#RED
Talon · Jungle
13 / 5 / 8
46.7% KP
31,877
22% share
17,538g
286 CS · 8/m
Po Gap#EUW
LeBlanc · Mid
9 / 3 / 13
48.9% KP
35,984
24.9% share
17,741g
308 CS · 8.6/m
Nunti#EUW
Yunara · ADC
8 / 8 / 18
57.8% KP
32,478
22.5% share
20,582g
292 CS · 8.2/m
Kiro#rain
Karma · Support
3 / 10 / 24
60% KP
10,580
7.3% share
11,542g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
