Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 93 days ago
5 / 7 / 12
K / D / A
60.7%
Kill participation
809.3
Damage / min
10,405g
385.4 gold / min
23
13 placed · 0 cleared
213
7.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKetsuo#1386
Locke · Top
9 / 9 / 5
43.8% KP
16,784
16.9% share
12,282g
192 CS · 7.1/m
HasaYone#UA1
Wukong · Jungle
5 / 3 / 7
37.5% KP
13,770
13.9% share
12,439g
206 CS · 7.6/m
bro#han03
Yasuo · Mid
11 / 5 / 8
59.4% KP
33,223
33.5% share
16,075g
273 CS · 10.1/m
Predator 05#EUW
Karthus · ADC
6 / 7 / 7
40.6% KP
22,003
22.2% share
11,516g
211 CS · 7.8/m
twtv bismanbo#00000
Camille · Support
1 / 4 / 16
53.1% KP
13,273
13.4% share
8,897g
22 CS · 0.8/m
Red side
DefeatCrankxxx#0505
Jayce · Top
9 / 7 / 5
50% KP
30,034
31.9% share
14,816g
236 CS · 8.7/m
Citron#Smile
Xin Zhao · Jungle
8 / 5 / 6
50% KP
18,044
19.1% share
12,056g
192 CS · 7.1/m
Po Gap#EUW
Galio · Mid
5 / 7 / 12
60.7% KP
21,850
23.2% share
10,405g
213 CS · 7.9/m
Satoru#ヤーリ
Seraphine · ADC
6 / 6 / 8
50% KP
15,436
16.4% share
11,313g
191 CS · 7.1/m
C9 H13 NO3#EUW
Leona · Support
0 / 7 / 12
42.9% KP
8,924
9.5% share
7,122g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
