Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 92 days ago
14 / 8 / 14
K / D / A
65.1%
Kill participation
1,359.9
Damage / min
12,988g
490.1 gold / min
20
7 placed · 2 cleared
171
6.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBayo#x123
Yone · Top
5 / 4 / 8
50% KP
28,530
27.5% share
11,251g
213 CS · 8/m
BLQT#EUW
Kindred · Jungle
7 / 8 / 10
65.4% KP
19,596
18.9% share
12,539g
166 CS · 6.3/m
Corvus#DQ9
Locke · Mid
9 / 14 / 5
53.8% KP
18,859
18.2% share
12,727g
111 CS · 4.2/m
normale kartofel#devn
Corki · ADC
3 / 5 / 8
42.3% KP
25,927
25% share
12,255g
253 CS · 9.5/m
haribo#7608
Shen · Support
2 / 12 / 16
69.2% KP
10,924
10.5% share
8,263g
19 CS · 0.7/m
Red side
VictoryOreshizu#TROLL
Warwick · Top
6 / 10 / 8
32.6% KP
19,265
15.6% share
10,861g
153 CS · 5.8/m
Cboi#EUW
Lee Sin · Jungle
10 / 1 / 16
60.5% KP
24,185
19.6% share
14,170g
219 CS · 8.3/m
Po Gap#EUW
Annie · Mid
14 / 8 / 14
65.1% KP
36,037
29.2% share
12,988g
171 CS · 6.5/m
Gazir#kaii
Ezreal · ADC
11 / 2 / 11
51.2% KP
33,444
27.1% share
16,451g
246 CS · 9.3/m
darkchri99#EUW
Lux · Support
2 / 7 / 28
69.8% KP
10,670
8.6% share
8,956g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
