Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 91 days ago
8 / 8 / 18
K / D / A
60.5%
Kill participation
1,343.9
Damage / min
15,424g
399.8 gold / min
37
19 placed · 2 cleared
266
6.9 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWoni#Rem
Aatrox · Top
15 / 8 / 14
52.7% KP
41,639
23.5% share
17,214g
230 CS · 6/m
Afroboi#depu
Naafiri · Jungle
19 / 5 / 17
65.5% KP
48,604
27.5% share
23,866g
295 CS · 7.6/m
Αrtoria Prime#eProd
Sylas · Mid
4 / 11 / 18
40% KP
33,229
18.8% share
14,335g
252 CS · 6.5/m
Marcv1#LECHE
Cassiopeia · ADC
14 / 8 / 6
36.4% KP
36,721
20.8% share
20,334g
320 CS · 8.3/m
Ago e filo#squit
Bard · Support
3 / 11 / 30
60% KP
16,637
9.4% share
13,170g
30 CS · 0.8/m
Red side
Defeatmalou#3178
Sett · Top
7 / 13 / 3
23.3% KP
28,055
13.7% share
13,939g
210 CS · 5.4/m
Percepeus#EUW
Graves · Jungle
16 / 12 / 8
55.8% KP
56,619
27.5% share
20,211g
270 CS · 7/m
Po Gap#EUW
Syndra · Mid
8 / 8 / 18
60.5% KP
51,852
25.2% share
15,424g
266 CS · 6.9/m
Felony For Abuse#EUW
Karthus · ADC
8 / 8 / 13
48.8% KP
51,585
25.1% share
16,940g
303 CS · 7.9/m
yarrro#EUW
Amumu · Support
4 / 14 / 20
55.8% KP
17,404
8.5% share
11,119g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
