Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 91 days ago
2 / 5 / 14
K / D / A
76.2%
Kill participation
835.7
Damage / min
10,865g
414.4 gold / min
17
8 placed · 1 cleared
221
8.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyperion#0200
Yone · Top
3 / 2 / 9
57.1% KP
19,608
22.7% share
12,524g
282 CS · 10.8/m
Isaiah 41 10#WITHU
Locke · Jungle
12 / 5 / 5
81% KP
21,141
24.4% share
15,555g
182 CS · 6.9/m
Po Gap#EUW
Galio · Mid
2 / 5 / 14
76.2% KP
21,908
25.3% share
10,865g
221 CS · 8.4/m
Felony For Abuse#EUW
Jhin · ADC
2 / 4 / 9
52.4% KP
18,278
21.1% share
11,917g
224 CS · 8.5/m
Adwön#EUW
Thresh · Support
2 / 3 / 11
61.9% KP
5,620
6.5% share
8,252g
43 CS · 1.6/m
Red side
DefeatDanmairen#EUW
Riven · Top
1 / 5 / 1
10.5% KP
9,465
14.2% share
10,921g
228 CS · 8.7/m
Oguri Cap#EUWW
Hecarim · Jungle
9 / 5 / 4
68.4% KP
21,680
32.5% share
13,467g
245 CS · 9.3/m
Brrou Swain#EUW
Akali · Mid
4 / 5 / 4
42.1% KP
15,892
23.9% share
9,483g
192 CS · 7.3/m
CruncyWM#TW TV
Sylas · ADC
4 / 3 / 7
57.9% KP
15,581
23.4% share
10,571g
188 CS · 7.2/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 3 / 12
68.4% KP
3,993
6% share
7,119g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
