Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 90 days ago
10 / 6 / 16
K / D / A
48.1%
Kill participation
1,176.3
Damage / min
17,407g
560.3 gold / min
32
12 placed · 4 cleared
274
8.8 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwho is remnant#nenad
Irelia · Top
10 / 15 / 4
37.8% KP
30,881
25.6% share
16,079g
215 CS · 6.9/m
Ago e filo#squit
Caitlyn · Jungle
3 / 10 / 11
37.8% KP
15,986
13.3% share
12,273g
215 CS · 6.9/m
requiem#ΕUW
Akali · Mid
7 / 7 / 4
29.7% KP
21,967
18.2% share
12,251g
209 CS · 6.7/m
Facen#EUW
Nilah · ADC
16 / 10 / 6
59.5% KP
39,188
32.5% share
19,839g
279 CS · 9/m
Denki sutando#EUW
Seraphine · Support
1 / 12 / 22
62.2% KP
12,399
10.3% share
9,724g
18 CS · 0.6/m
Red side
VictoryVAEII#EUW
LeBlanc · Top
18 / 2 / 15
61.1% KP
45,360
27.3% share
16,776g
223 CS · 7.2/m
Leader#Toni
Vi · Jungle
13 / 10 / 14
50% KP
35,988
21.7% share
16,178g
214 CS · 6.9/m
Po Gap#EUW
Syndra · Mid
10 / 6 / 16
48.1% KP
36,543
22% share
17,407g
274 CS · 8.8/m
bileğin kırılır#kazor
Taliyah · ADC
5 / 10 / 14
35.2% KP
22,697
13.7% share
14,985g
238 CS · 7.7/m
Żywiec#Orzeu
Camille · Support
8 / 10 / 17
46.3% KP
25,370
15.3% share
11,798g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
