Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 89 days ago
0 / 10 / 5
K / D / A
26.3%
Kill participation
648
Damage / min
8,397g
293.8 gold / min
32
12 placed · 2 cleared
194
6.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjolkipalki#блин
Quinn · Top
2 / 2 / 11
40.6% KP
15,628
15.7% share
11,082g
204 CS · 7.1/m
True To Myself#EU1
Rek'Sai · Jungle
12 / 1 / 10
68.8% KP
24,828
25% share
15,546g
233 CS · 8.2/m
reformed#LIEXD
Locke · Mid
14 / 4 / 3
53.1% KP
25,754
25.9% share
14,356g
193 CS · 6.8/m
Koba#Ruler
Yunara · ADC
3 / 5 / 15
56.3% KP
25,118
25.3% share
14,367g
233 CS · 8.2/m
Miralis Funesto#MH3U
Lulu · Support
1 / 7 / 21
68.8% KP
8,107
8.2% share
8,913g
22 CS · 0.8/m
Red side
DefeatKingslayer#Wrath
Ambessa · Top
3 / 6 / 4
36.8% KP
15,724
17.6% share
9,737g
200 CS · 7/m
desperate desire#Densi
Wukong · Jungle
2 / 3 / 3
26.3% KP
11,003
12.3% share
11,489g
255 CS · 8.9/m
Po Gap#EUW
Annie · Mid
0 / 10 / 5
26.3% KP
18,523
20.7% share
8,397g
194 CS · 6.8/m
哈基米哦南北绿豆阿西嘎哈椰果奶龙#東海帝王
Fiora · ADC
5 / 7 / 6
57.9% KP
15,712
17.5% share
12,538g
227 CS · 7.9/m
KatizZ#MID
Zoe · Support
9 / 6 / 8
89.5% KP
28,616
31.9% share
11,512g
81 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
