Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 87 days ago
10 / 8 / 10
K / D / A
45.5%
Kill participation
970
Damage / min
17,129g
416.8 gold / min
35
16 placed · 2 cleared
302
7.3 CS / min
Objective control
5
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory베루1ST헤카림#가장큰위협
Cassiopeia · Top
6 / 15 / 9
35.7% KP
31,497
15.9% share
15,455g
255 CS · 6.2/m
Arkfly#Lamb
Kindred · Jungle
9 / 9 / 10
45.2% KP
31,760
16% share
17,963g
266 CS · 6.5/m
Dyenn#2444
Jayce · Mid
16 / 2 / 6
52.4% KP
71,268
35.9% share
20,728g
329 CS · 8/m
MissingFrame#404
Ziggs · ADC
7 / 10 / 10
40.5% KP
43,483
21.9% share
19,591g
308 CS · 7.5/m
sejinming#EUW
Sona · Support
4 / 8 / 23
64.3% KP
20,369
10.3% share
13,607g
46 CS · 1.1/m
Red side
DefeatVAEII#EUW
Locke · Top
11 / 8 / 7
40.9% KP
30,152
16.5% share
16,243g
238 CS · 5.8/m
Bisgaard#Mid
Naafiri · Jungle
6 / 7 / 12
40.9% KP
40,894
22.3% share
17,751g
322 CS · 7.8/m
Po Gap#EUW
Syndra · Mid
10 / 8 / 10
45.5% KP
39,869
21.8% share
17,129g
302 CS · 7.3/m
Play Battlerite#PRO
Veigar · ADC
7 / 12 / 11
40.9% KP
39,354
21.5% share
18,022g
285 CS · 6.9/m
styropianzserem#EUW
Shaco · Support
10 / 7 / 13
52.3% KP
32,850
17.9% share
16,276g
59 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
