Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 86 days ago
3 / 1 / 5
K / D / A
36.4%
Kill participation
691.8
Damage / min
9,994g
447.2 gold / min
19
9 placed · 2 cleared
215
9.6 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryviegotillchall#otp
Yone · Top
9 / 3 / 0
40.9% KP
18,491
29.8% share
11,618g
202 CS · 9/m
clinical patient#2020
Wukong · Jungle
2 / 1 / 5
31.8% KP
3,938
6.3% share
9,605g
198 CS · 8.9/m
Po Gap#EUW
Galio · Mid
3 / 1 / 5
36.4% KP
15,461
24.9% share
9,994g
215 CS · 9.6/m
ZINKA#1234
Jhin · ADC
6 / 0 / 2
36.4% KP
14,258
23% share
11,508g
235 CS · 10.5/m
It Is What It Is#99999
Bard · Support
2 / 0 / 11
59.1% KP
9,901
16% share
7,625g
27 CS · 1.2/m
Red side
DefeatFaseFlax#4Jhin
Heimerdinger · Top
1 / 9 / 1
50% KP
19,157
39.6% share
7,570g
165 CS · 7.4/m
NAAYIL#S67
Aatrox · Jungle
0 / 1 / 1
25% KP
4,464
9.2% share
7,409g
171 CS · 7.7/m
Baby Scrat#Gland
Annie · Mid
1 / 4 / 1
50% KP
15,146
31.3% share
7,076g
174 CS · 7.8/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
2 / 2 / 0
50% KP
4,589
9.5% share
9,484g
213 CS · 9.5/m
Matog#111
Poppy · Support
0 / 6 / 1
25% KP
5,010
10.4% share
4,873g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
