Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 86 days ago
5 / 6 / 6
K / D / A
47.8%
Kill participation
560.2
Damage / min
14,104g
462.4 gold / min
30
14 placed · 2 cleared
314
10.3 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiderGO#TWTV1
Darius · Top
8 / 2 / 3
33.3% KP
18,506
15% share
15,777g
289 CS · 9.5/m
Yukino7#cat
Taliyah · Jungle
5 / 8 / 12
51.5% KP
23,004
18.7% share
13,851g
197 CS · 6.5/m
Koselent#EUW
Diana · Mid
5 / 4 / 8
39.4% KP
21,813
17.7% share
12,997g
217 CS · 7.1/m
bulgarian script#exo
Draven · ADC
10 / 5 / 9
57.6% KP
36,155
29.4% share
18,029g
278 CS · 9.1/m
Daryl Dixon#jsn
Vel'Koz · Support
5 / 4 / 11
48.5% KP
23,507
19.1% share
11,061g
66 CS · 2.2/m
Red side
DefeatMirrorball#Top
Jayce · Top
3 / 8 / 5
34.8% KP
17,587
23.7% share
11,217g
237 CS · 7.8/m
Mojie23#EUW
Shyvana · Jungle
6 / 6 / 8
60.9% KP
16,527
22.3% share
13,709g
245 CS · 8/m
Po Gap#EUW
Yone · Mid
5 / 6 / 6
47.8% KP
17,086
23.1% share
14,104g
314 CS · 10.3/m
NOT OVER#MUTED
Locke · ADC
8 / 4 / 3
47.8% KP
17,851
24.1% share
15,171g
186 CS · 6.1/m
haribo#7608
Leona · Support
1 / 9 / 13
60.9% KP
5,002
6.8% share
8,599g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
