Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Victory
Ranked Solo/Duo · 84 days ago
4 / 6 / 26
K / D / A
65.2%
Kill participation
532.9
Damage / min
10,471g
320.2 gold / min
100
49 placed · 6 cleared
23
0.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDanos#Danos
Sion · Top
1 / 7 / 15
47.1% KP
19,360
14.5% share
12,605g
220 CS · 6.7/m
Wanted#szgn
Aatrox · Jungle
13 / 8 / 8
61.8% KP
35,644
26.7% share
16,997g
246 CS · 7.5/m
Scimmia#simi
Anivia · Mid
12 / 6 / 13
73.5% KP
37,876
28.4% share
16,490g
253 CS · 7.7/m
GetTheStrap58#EUW
Lucian · ADC
5 / 13 / 6
32.4% KP
20,975
15.7% share
13,399g
226 CS · 6.9/m
SelfHarmingEGirl#LOVE
Neeko · Support
3 / 12 / 13
47.1% KP
19,440
14.6% share
10,935g
64 CS · 2/m
Red side
VictoryMumei Kaneshige#ランク1
Gnar · Top
9 / 7 / 11
43.5% KP
41,908
22.2% share
17,000g
265 CS · 8.1/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
6 / 7 / 24
65.2% KP
26,821
14.2% share
14,910g
236 CS · 7.2/m
alutapS#999
Viego · Mid
5 / 10 / 4
19.6% KP
29,673
15.7% share
12,709g
237 CS · 7.2/m
Joulu#EUW
Viktor · ADC
22 / 5 / 13
76.1% KP
72,900
38.6% share
20,949g
267 CS · 8.2/m
Po Gap#EUW
Leona · Support
4 / 6 / 26
65.2% KP
17,426
9.2% share
10,471g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
