Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 83 days ago
5 / 8 / 15
K / D / A
54.1%
Kill participation
704
Damage / min
13,375g
377.5 gold / min
37
17 placed · 4 cleared
243
6.9 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrank Lundy#AGENT
Gnar · Top
4 / 6 / 8
57.1% KP
30,751
26.9% share
14,986g
289 CS · 8.2/m
JG top boy#lync1
Kha'Zix · Jungle
5 / 5 / 7
57.1% KP
30,827
26.9% share
14,451g
261 CS · 7.4/m
Roro Farmer#EUW
Locke · Mid
6 / 7 / 4
47.6% KP
22,062
19.3% share
13,482g
267 CS · 7.5/m
Endurance#TARS
Syndra · ADC
2 / 10 / 5
33.3% KP
16,143
14.1% share
12,772g
232 CS · 6.5/m
TwTv BZ EUW#INSHL
Sylas · Support
4 / 9 / 8
57.1% KP
14,695
12.8% share
10,383g
41 CS · 1.2/m
Red side
VictoryTTV JustSad42#boots
Fiora · Top
12 / 5 / 4
43.2% KP
45,071
33.8% share
18,326g
276 CS · 7.8/m
Cheburashka#Ace
Lillia · Jungle
5 / 5 / 12
45.9% KP
16,020
12% share
14,639g
246 CS · 6.9/m
Po Gap#EUW
Galio · Mid
5 / 8 / 15
54.1% KP
24,946
18.7% share
13,375g
243 CS · 6.9/m
KAKEGURUI MASHO#SAAAA
Lux · ADC
9 / 1 / 16
67.6% KP
34,476
25.9% share
17,301g
297 CS · 8.4/m
GENERAL detdert#R1GX
Nautilus · Support
6 / 2 / 15
56.8% KP
12,804
9.6% share
11,084g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
