Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 83 days ago
2 / 5 / 38
K / D / A
75.5%
Kill participation
395.2
Damage / min
11,525g
350.1 gold / min
137
62 placed · 10 cleared
25
0.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJohn Cena#19634
Rumble · Top
12 / 6 / 9
39.6% KP
37,517
21.8% share
13,354g
168 CS · 5.1/m
GerhardMowinckel#EUW
Xin Zhao · Jungle
11 / 13 / 12
43.4% KP
29,719
17.2% share
14,855g
209 CS · 6.3/m
Fred#yuki
Ahri · Mid
9 / 5 / 18
50.9% KP
35,063
20.3% share
15,675g
229 CS · 7/m
Gunfire#ADC3
Yunara · ADC
19 / 4 / 12
58.5% KP
57,147
33.1% share
22,595g
302 CS · 9.2/m
Po Gap#EUW
Lulu · Support
2 / 5 / 38
75.5% KP
13,010
7.5% share
11,525g
25 CS · 0.8/m
Red side
DefeatSinmivak#777
Gnar · Top
6 / 4 / 8
42.4% KP
23,387
15.6% share
15,054g
269 CS · 8.2/m
Nuno Mendes#2171
Wukong · Jungle
8 / 9 / 15
69.7% KP
25,133
16.8% share
13,702g
179 CS · 5.4/m
Judgement#CN1
Annie · Mid
2 / 12 / 20
66.7% KP
20,410
13.7% share
10,495g
153 CS · 4.6/m
quan jiao zhe#124
Karthus · ADC
14 / 16 / 9
69.7% KP
58,853
39.4% share
16,618g
201 CS · 6.1/m
FNC Upset#0308
Senna · Support
3 / 12 / 13
48.5% KP
21,730
14.5% share
11,097g
53 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
