Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 83 days ago
1 / 10 / 7
K / D / A
21.1%
Kill participation
519.6
Damage / min
10,153g
330.2 gold / min
32
15 placed · 1 cleared
207
6.7 CS / min
Objective control
5
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDzu#00000
Ambessa · Top
10 / 8 / 5
37.5% KP
38,701
25% share
15,389g
245 CS · 8/m
Kiro#rain
Xin Zhao · Jungle
5 / 4 / 8
32.5% KP
16,474
10.6% share
12,705g
230 CS · 7.5/m
TwitchTVxKenzuke#EUW
Syndra · Mid
11 / 5 / 8
47.5% KP
41,887
27.1% share
16,651g
281 CS · 9.1/m
Looki#KCB
Taliyah · ADC
5 / 10 / 16
52.5% KP
37,002
23.9% share
13,397g
218 CS · 7.1/m
Dongfang Yuechu#Dao
Camille · Support
9 / 11 / 13
55% KP
20,635
13.3% share
12,209g
29 CS · 0.9/m
Red side
Defeatdream#dasha
Vladimir · Top
13 / 5 / 9
57.9% KP
42,375
30.8% share
15,567g
271 CS · 8.8/m
Yuros#00000
Jayce · Jungle
12 / 5 / 11
60.5% KP
46,237
33.6% share
18,175g
251 CS · 8.2/m
Po Gap#EUW
Yone · Mid
1 / 10 / 7
21.1% KP
15,977
11.6% share
10,153g
207 CS · 6.7/m
HF OMON#FUEGO
Akali · ADC
9 / 12 / 6
39.5% KP
22,710
16.5% share
13,400g
203 CS · 6.6/m
joe Kessler#real
Shen · Support
3 / 8 / 16
50% KP
10,147
7.4% share
9,076g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
