Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 82 days ago
4 / 5 / 20
K / D / A
61.5%
Kill participation
1,521
Damage / min
11,584g
379.6 gold / min
27
15 placed · 1 cleared
207
6.8 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySad#Puss
Fiora · Top
6 / 6 / 11
43.6% KP
26,021
18.7% share
13,002g
230 CS · 7.5/m
ClayMore#Tresa
Viego · Jungle
19 / 6 / 7
66.7% KP
29,616
21.3% share
18,541g
221 CS · 7.2/m
Po Gap#EUW
Ahri · Mid
4 / 5 / 20
61.5% KP
46,416
33.4% share
11,584g
207 CS · 6.8/m
Kite Addiction#1221
Aphelios · ADC
10 / 5 / 7
43.6% KP
26,141
18.8% share
16,907g
267 CS · 8.7/m
G2 KhaeZ#EUW93
Thresh · Support
0 / 4 / 23
59% KP
10,932
7.9% share
8,591g
32 CS · 1/m
Red side
DefeatQueen Plačková#DROGY
Vladimir · Top
7 / 6 / 2
34.6% KP
20,519
18.3% share
13,255g
242 CS · 7.9/m
CAN WIN WILL WIN#Mutzu
Nunu & Willump · Jungle
0 / 3 / 16
61.5% KP
13,644
12.2% share
12,191g
225 CS · 7.4/m
kasiliom#mimi
Sylas · Mid
4 / 14 / 5
34.6% KP
23,197
20.7% share
10,041g
155 CS · 5.1/m
Évangelille#LILLE
Sivir · ADC
13 / 6 / 6
73.1% KP
44,260
39.5% share
19,020g
314 CS · 10.3/m
Michael Olise#vyy
Riven · Support
2 / 10 / 11
50% KP
10,311
9.2% share
10,182g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
