Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 82 days ago
13 / 4 / 9
K / D / A
56.4%
Kill participation
1,425.6
Damage / min
12,749g
523.6 gold / min
21
11 placed · 0 cleared
202
8.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlove race#mgk
Anivia · Top
2 / 4 / 1
15.8% KP
21,503
26.5% share
8,743g
195 CS · 8/m
white and red#1919
Jayce · Jungle
4 / 10 / 5
47.4% KP
17,927
22.1% share
10,849g
151 CS · 6.2/m
red and white#1219
Ryze · Mid
0 / 12 / 10
52.6% KP
11,492
14.2% share
7,108g
128 CS · 5.3/m
Battle Queen#777
Qiyana · ADC
6 / 7 / 3
47.4% KP
13,891
17.1% share
12,578g
195 CS · 8/m
careless whisper#7152
Senna · Support
7 / 6 / 7
73.7% KP
16,333
20.1% share
9,747g
43 CS · 1.8/m
Red side
VictoryFlowers of Evil#Kasu
Vladimir · Top
2 / 0 / 4
15.4% KP
15,286
15.4% share
9,524g
221 CS · 9.1/m
Qorath#40312
Rengar · Jungle
11 / 3 / 7
46.2% KP
19,220
19.3% share
14,559g
220 CS · 9/m
Po Gap#EUW
Annie · Mid
13 / 4 / 9
56.4% KP
34,713
34.9% share
12,749g
202 CS · 8.3/m
Spacter#11111
Zeri · ADC
6 / 5 / 4
25.6% KP
14,233
14.3% share
12,662g
190 CS · 7.8/m
sejinming#EUW
Camille · Support
7 / 7 / 12
48.7% KP
16,110
16.2% share
9,360g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
