Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 82 days ago
6 / 2 / 10
K / D / A
48.5%
Kill participation
1,161.7
Damage / min
11,669g
500.8 gold / min
20
9 placed · 4 cleared
212
9.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKipixV2#EUW
Kennen · Top
3 / 7 / 3
42.9% KP
13,576
24.3% share
8,736g
165 CS · 7.1/m
Kusakabe Shinra#win
Lee Sin · Jungle
4 / 2 / 2
42.9% KP
5,919
10.6% share
9,724g
184 CS · 7.9/m
RAIKO KATA KING#KATA
Katarina · Mid
1 / 6 / 3
28.6% KP
12,513
22.4% share
8,493g
178 CS · 7.6/m
YuiitsuMuni999#kto
Nilah · ADC
3 / 7 / 5
57.1% KP
10,548
18.9% share
8,852g
147 CS · 6.3/m
yuukiyuukster#yuuki
Lulu · Support
3 / 11 / 8
78.6% KP
13,225
23.7% share
8,210g
29 CS · 1.2/m
Red side
VictoryADC IS FRONTLINE#SVW
Yasuo · Top
4 / 5 / 6
30.3% KP
14,579
16.1% share
10,548g
194 CS · 8.3/m
Twight Wheeler#ŠKOLA
Pantheon · Jungle
8 / 2 / 7
45.5% KP
14,834
16.3% share
11,546g
178 CS · 7.6/m
Tsiper#akos
Locke · Mid
12 / 3 / 4
48.5% KP
26,353
29% share
12,938g
207 CS · 8.9/m
Po Gap#EUW
Hwei · ADC
6 / 2 / 10
48.5% KP
27,068
29.8% share
11,669g
212 CS · 9.1/m
alvarooo#000
Shen · Support
3 / 2 / 17
60.6% KP
7,956
8.8% share
8,448g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
