Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 81 days ago
3 / 8 / 10
K / D / A
38.2%
Kill participation
575.4
Damage / min
11,108g
342.5 gold / min
43
14 placed · 9 cleared
207
6.4 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryi miss csgo#1481
Akali · Top
13 / 3 / 5
52.9% KP
31,371
24.1% share
17,235g
296 CS · 9.1/m
Kaori#EUW33
Graves · Jungle
8 / 8 / 10
52.9% KP
34,706
26.6% share
15,364g
228 CS · 7/m
Po Gap#EUW
Anivia · Mid
3 / 8 / 10
38.2% KP
18,661
14.3% share
11,108g
207 CS · 6.4/m
Turning Point 3#III
Ezreal · ADC
7 / 7 / 9
47.1% KP
37,224
28.5% share
16,417g
295 CS · 9.1/m
SpatialAwareness#macro
Janna · Support
3 / 4 / 22
73.5% KP
8,476
6.5% share
10,787g
20 CS · 0.6/m
Red side
DefeatBEAMERBOY#Eboy
Aurora · Top
6 / 5 / 7
44.8% KP
29,368
25.4% share
11,736g
235 CS · 7.2/m
TwTv LadicusVibe#Vayne
Vayne · Jungle
8 / 8 / 8
55.2% KP
23,099
20% share
15,247g
234 CS · 7.2/m
J1HUIV#000
Cassiopeia · Mid
14 / 6 / 7
72.4% KP
42,162
36.5% share
16,544g
279 CS · 8.6/m
SLENDOOOO#DAC
Draven · ADC
1 / 9 / 4
17.2% KP
10,449
9% share
12,719g
253 CS · 7.8/m
Hungry#444
Blitzcrank · Support
0 / 6 / 19
65.5% KP
10,514
9.1% share
8,787g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
